In the design of contemporary music software, a strategy of simulation has been established: Functionality and appearance of analog instruments are imitated by means of complex algorithms and photorealistic graphics. Instead of recognizing the specific qualities of the computer as a musical instrument, one recurses to approved aesthetics and traditional methods of operation when designing digital sound tools.
My thesis elaborates on the intrinsic differences between traditional and digital instruments in order to explore the aesthetic qualities of the computer as a musical instrument. As with any software, music software exactly defines the possibilities of what can be expressed with it.
The aesthetical and functional decisions made in the design process undoubtedly exert an influence on the user‘s mode of working. The interface can therefore be considered as a musical ideology. To address the question, how the creative work is impacted by the tools being used in the production process, critical positions of contemporary electronic musicians are gathered and evaluated.
The text pages of my thesis were printed with a Riso RC 4000 while the pictures pages were printed with a Xerox digital printer. I chose these techniques to create an aesthetic correlation with the topic.
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